Showing posts with label sword & sorcery. Show all posts
Showing posts with label sword & sorcery. Show all posts

Wednesday, October 7, 2015

Review: Rat Queens: Sass and Sorcery by Kurtis J. Wiebe & Roc Upchurch

Title: Rat Queens: Sass and Sorcery


Author: Written by Kurtis J. Wiebe, Art by Roc Upchurch


Information on series: Volume 1 of an ongoing series


Audience: Adult. Very adult.


Rating (scale of 1-5, with 5 being highest): 5


TL;DR: A crazy thrill-ride of blood and feminism.


Longer review:
Betty, Dee, Hannah, and Violet are The Rat Queens, a party of brawling, boozing, sexing, swearing adventurers in the vaguely Euro-fantastic town of Palisade. In this first volume, they defeat an army of orcs and save the town. But the orcs were only there because they were friends of an ogre the Rat Queens viciously murdered. But the Rat Queens only murdered the ogre because the mayor of Palisade sent the ogre to kill them. But the mayor only wanted the Rat Queens dead because they kept getting drunk and starting fights. At first glance, it’s hard to figure out who the good guys are.


Ultimately, we end up siding with the Rat Queens for the simple but very compelling reason that they are a band of complex and flawed but sympathetic characters who, despite all other failings, display a sincere and contagious affection for each other. I cannot stress how rare and enjoyable this is. As a rule, filthy, bloody, drug-fueled adventure comics do not feature an all-female case. Or, if they do, the women are adolescent sex fantasies first and actual characters second. And their stories certainly don’t feature a sincere emotional core.


Rat Queens shows a mix of humor, violence, vulgarity, and heart that is absolutely atypical for fantasy comics, and I suspect it had a rough road to publication. But its reception has been great. It was nominated for an Eisner Award for Best New Series in 2014 (that’s essentially an Oscar for comics) and a Hugo for Best Graphic Story in 2015. It also picked up a 2015 GLAAD Media Award for its LGBT representation (that, more than anything else I’ve said, should quiet your worries about whether a comic with this much crass-ness can also manage some compelling character work).

The series has seen a couple artist changes since it started (for a variety of disappointing reasons that I won’t get into here). For this first volume, all the art is by co-creator Roc Upchurch. First off, his character designs are great. He splashes in modern touches like Hannah’s rockabilly-inspired hair, but melds them with more traditional fantasy elements for a good, consistent aesthetic. All four of the Rat Queens are presented as sexy at times, but they’re far from the chainmail bikini cliche of so much fantasy art.  


Upchurch also does a good job laying out his pages and staging action. He’s got enough restraint and faith in the writing to stick to a fairly simple panel grid when drawing dialogue, which gives more impact to the times he throws the grid out for a splash page or action sequence. As in a movie, action in comics really falls apart without a visual storyteller who can subtly guide the reader’s eye, making sure the follow the sequence of events.


Read-alikes:

  • Dungeons & Dragons by John Rogers - This comics series, published by IDW starting in 2010, matches Rat Queens’ sense of fun and adventure, but dials back the adult themes. As you might expect from an official tie-in to a large media property, these comics are very well made but ultimately play it a little safe. Start with volume 1, Shadowplague.
  • Skullkickers by Jim Zub - An unlikely pair of adventurers seek gold and glory while facing down ever-more strange and deadly foes. Skullkickers matches the weird humor of Rat Queens but loses the emotional core.
  • Dungeons & Dragons Starter Set by Wizards of the Coast - Not a book so much as a box that contains several booklets, some loose sheets, and an assortment of dice. If you’re this far into fantasy about parties of heroic adventurers, maybe you should just take the plunge and give D&D a try. One of the best things about Rat Queens is the bond of friendship between the four leads. D&D is all about cooperating with your friends to tell grand stories and defeat hideous villains.

Thursday, January 8, 2015

Review: Throne of the Crescent Moon by Saladin Ahmed

crescent moon.jpgTitle: Throne of the Crescent Moon


Author: Saladin Ahmed


Information on series: Book 1 of an intended trilogy


Audience: Adult, with probable YA crossover


Rating (scale of 1-5, with 5 being highest): 5


TL;DR: A fast-paced and character-driven high fantasy adventure in a fully realized non-traditional setting.


Longer review: Ahmed has been very successful at a seemingly paradoxical task: he’s written a novel that is at once accessibly familiar and intriguingly unconventional. This book shows exactly why I hate to read debut novels -- I loved it and very much want to read more of his work but there is no more to be found.


The story is set in Dhamsawaat, the greatest city of the Crescent Moon Empire. It is a city of wonders, dangers, opulence, and poverty. While the poor struggle under to rule of a tyrannical Khalif, Doctor Adoulla Makhslood fights more concrete evils. He is a ghul hunter, the last of his order in the city. He battles ghuls, djenn and other magical creatures alongside a small group of allies: a pious swordsman from a holy order of dervishs, an orphaned nomadic tribeswoman with shape-changing powers, and a magus and an alchemist, both old friends of the doctor’s who’ve tried to retire from the adventuring life. As the story unfolds, a powerful new threat comes to light and the heroes are forced to question their hopes, ideals, and relationships. This is definitely more of a fantasy adventure than an epic fantasy. The plot moves quickly, with frequent action sequences. Ahmed does not dwell on politics, armaments, fashion, or cuisine as Tolkien or Martin might.


The tropes and plot points of this book will be familiar to most readers of fantasy. That familiarity works well here, providing an accessible structure upon which Ahmed can hang his richly detailed world based upon Arabic mythology that is likely to be new to many readers.


The five heroes are very well-imagined, each with their own goals and fears. Ahmed makes the wise choice of switching the focal character with each chapter. This doesn’t generally go so far as to repeat entire scenes from a new point of view, but we get each character’s contrasting views of major plot points and other characters’ actions. Since the characters were such a strong point of the book, I’m happy that Ahmed intends to write more in this world, giving me a chance to spend some more time with them.

As a bit of an aside, I started this as an audio book before finishing it in print. Phil Gigante’s performance was really great and I may seek out more audio books read by him.


Readalikes:


alif.jpg


Alif the Unseen by G. Willow Wilson: For readers looking to continue with the Arabian setting, this urban fantasy plays with technology and magic against the backdrop of the Arab Spring. Wilson's writing is atmospheric and stylistically complex.


name wind.jpg




The Name of the Wind by Patrick Rothfuss: Like Ahmed, Rothfuss captures the magic and excitement of high fantasy without the gritty mundanity that sometimes creeps into epic fantasy. Charismatic characters and a compelling writing style keep things lively.




Review by: Andrew Fuerste-Henry, Carnegie Stout Public Library